Legend of Zelda Breath of the Wild Let's Play: Shrine Of Mine - PART 19 - TenMoreMinutes Twitch VOD

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Legend of Zelda Breath of the Wild Let's Play: Shrine Of Mine - PART 19 - TenMoreMinutes Twitch VOD

Chris and Sam are awoken from their long slumber in a different yet somehow familiar kingdom of Hyrule. For Chris, this will be his first 3d Zelda game since way back when on the Nintendo 64 with Ocarina of Time. These are Chris'

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Note: This video has been uploaded to Youtube from Twitch post-stream.

Lets Play Legend of Zelda: Breath Of The Wild!
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ABOUT THE GAME:
The Legend of Zelda: Breath of the Wild is an action-adventure game developed and published by Nintendo, released for the Nintendo Switch and Wii U consoles on March 3, 2017. Breath of the Wild is set at the end of the Zelda timeline; the player controls Link, who awakens from a hundred-year slumber to defeat Calamity Ganon before it can destroy the kingdom of Hyrule.

Similar to the original Legend of Zelda (1986), players are given little instruction and can explore the open world freely. Tasks include collecting multipurpose items to aid in objectives or solving puzzles and side quests for rewards. The world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion.

ABOUT THE STORY:
Breath of the Wild is an action-adventure game set in an open world environment where players are tasked with exploring the kingdom of Hyrule while controlling Link. In terms of structure, Breath of the Wild encourages nonlinear gameplay, which is illustrated by the game's lack of defined entrances or exits to areas, scant instruction given to the player, and encouragement to explore freely. Breath of the Wild introduces a consistent physics engine to the Zelda series, letting players approach problems in different ways rather than trying to find a single solution. The game also integrates a "chemistry engine" that defines the physical properties of most objects and governs how they interact with the player and one another. For example, players may take advantage of the game's dynamic weather by throwing metal objects at enemies during thunderstorms to attract a lightning strike. However, the level of realism offered in the "chemistry engine" also means that players will equally attract an unavoidable fatal lightning strike if wearing any metal during thunderstorms. These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for nonlinear completion of the story.

As Link, players can perform actions such as running, climbing, swimming, and gliding with a paraglider, although Link is limited by his stamina. Link can procure items from the environment, including weapons, food, and other resources. Unlike previous Zelda games, weapons and shields will degrade over time. Many items have multiple uses; for example, wooden weapons and armor can be set to light fires or collect incoming enemy arrows, and shields can be used as makeshift snowboards. Players can obtain food from hunting animals, gathering wild fruit, or collecting parts of defeated enemies. By cooking combinations of food or materials, the player can create meals and elixirs that can replenish Link's health and stamina, or provide temporary status bonuses such as increased strength or weather resistance. An important tool in Link's arsenal is the "Sheikah Slate", which can be used to mark waypoints on a map and as an in-game camera. Over the course of the game, Link can collect powers to add to the Slate, including remote bombs, the ability to manipulate metal objects, form ice blocks on watery surfaces, and temporarily stopping objects in time. In combat, players can lock onto targets for more precise attacks, while certain button combinations allow for advanced offensive and defensive moves.

The above cited from:
:_Breath_of_the_Wild

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