Roll-a-Ball: 2.4 Create a new script

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In this tutorial, you’ll:

- Understand components and how to add them to your objects
- Understand what the rigidbody and Collider components are and how they function on an object
- Be able to use package manager and know how to add packages
- Understand what is the Input System is and how to use PlayerInput on a basic GameObject
- Creating a C# script and editing it in Visual Studio
- Understand the theory behind variables and methods + Update()
- Be able to use Vector3’s and adding forces via script
- Be able to take this knowledge and apply this to the players movement

For the full Roll a Ball course, go to:
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